a VERY LARGE update
I cant even remember what i all changed in this update but i might aswell try to give a changelog:
-made full-fledged animations for items, this drastically reduces the messiness of the code because previously all animations were scripted, this excludes the bucket which i will get around to later, but basically this means that all items are now properly rigged instead of just a bunch of scripted parts, looks cooler too!
-improved bullet VFX
-headshotting enemies now deals double damage and swaps their mesh for something a bit more.. obliterated, you cant really tell tho cuz rn the only enemy is slugs and they can be one shotted with both a normal and headshot however their only shootable body part is their head so you kinda always get absurd overkill amount of damage anyway
-sounds for axe and sounds for slug dying
-test map
-viewmodel bobbing when walking
-axe moves camera when swinging
-some other QOL stuff, honorable mentions; fixed walking acting wierd when looking up or down, fixed slugs having buggy tail physics, made slugs move in a sine wave pattern as they slither towards you, fixed slugs not being shootable when latched into you
Files
Get Chia Simulator
Chia Simulator
Grow a chia in a room
More posts
- generator, axe, and some tweaksMar 13, 2023
- Discord is availableMar 13, 2023
- Sounds and tweaksMar 05, 2023
- Fat Sluggy and the flashlightFeb 24, 2023
- Iron Sights and ShadowsFeb 22, 2023
- Little QOL UpdateFeb 20, 2023
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