a VERY LARGE update


I cant even remember what i all changed in this update but i might aswell try to give a changelog:
-made full-fledged animations for items, this drastically reduces the messiness of the code because previously all animations were scripted, this excludes the bucket which i will get around to later, but basically this means that all items are now properly rigged instead of just a bunch of scripted parts, looks cooler too!

-improved bullet VFX 

-headshotting enemies now deals double damage and swaps their mesh for something a bit more.. obliterated, you cant really tell tho cuz rn the only enemy is slugs and they can be one shotted with both a normal and headshot however their only shootable body part is their head so you kinda always get absurd overkill amount of damage anyway

-sounds for axe and sounds for slug dying

-test map

-viewmodel bobbing when walking

-axe moves camera when swinging

-some other QOL stuff, honorable mentions; fixed walking acting wierd when looking up or down, fixed slugs having buggy tail physics, made slugs move in a sine wave pattern as they slither towards you, fixed slugs not being shootable when latched into you

Files

v7.zip 38 MB
Mar 31, 2023

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