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Devlog
a VERY LARGE update
March 31, 2023
by
chillco
I cant even remember what i all changed in this update but i might aswell try to give a changelog: -made full-fledged animations for items, this drastically reduces the messiness of the code because p...
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generator, axe, and some tweaks
March 13, 2023
by
chillco
new item: axe, deals 100 damage, must be charged by holding M1, hits anything vaguely infront of you (uses dot product and distance to calculate hits, so yeah, you can effectively hit thru walls right...
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Discord is available
March 13, 2023
by
chillco
https://discord.gg/zjrkStNRb7...
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Sounds and tweaks
March 05, 2023
by
chillco
I added the ability to click 1 (alpha key 1, not keypad 1) to spawn a sluggy infront of you I tweaked the hitbox for fluids to be smaller so that they dont immediately collide with the floor when comi...
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Fat Sluggy and the flashlight
February 24, 2023
by
chillco
I've added an enemy that I have named "Fat Sluggy", he is going to be the lowest tier enemy in the entire game, and can be killed in 2 shots, i havent implemented a health system yet so everything abo...
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Iron Sights and Shadows
February 22, 2023
by
chillco
So I noticed back when I was programming the revolvers first iteration that it would shoot from the barrel in the direction of the camera, causing it to be visibly offset depending on where the viewmo...
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Little QOL Update
February 20, 2023
by
chillco
1
Ive updated a few things, most notably ive switched to the unity HDRP PBR lighting techniques, this update mainly focuses on getting the games visuals compatable with that rendering pipeline, and as a...
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