I cant even remember what i all changed in this update but i might aswell try to give a changelog: -made full-fledged animations for items, this drastically red...
new item: axe, deals 100 damage, must be charged by holding M1, hits anything vaguely infront of you (uses dot product and distance to calculate hits, so yeah...
I added the ability to click 1 (alpha key 1, not keypad 1) to spawn a sluggy infront of you I tweaked the hitbox for fluids to be smaller so that they dont imme...
I've added an enemy that I have named "Fat Sluggy", he is going to be the lowest tier enemy in the entire game, and can be killed in 2 shots, i havent implement...
So I noticed back when I was programming the revolvers first iteration that it would shoot from the barrel in the direction of the camera, causing it to be visi...
Ive updated a few things, most notably ive switched to the unity HDRP PBR lighting techniques, this update mainly focuses on getting the games visuals compatabl...